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November 13, 2017
November 13, 2017
Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
November 13, 2017
November 13, 2017
Paul Hegarty talks about modal, popover, unwind, and embed segues.
November 13, 2017
November 13, 2017
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
November 13, 2017
November 13, 2017
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
November 13, 2017
November 13, 2017
Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.
November 13, 2017
November 13, 2017
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.
November 13, 2017
November 13, 2017
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
November 13, 2017
Jason Riggs explains instruments.
November 13, 2017
November 13, 2017
Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
November 13, 2017
November 13, 2017
Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scroll view.
November 13, 2017
Junjie Ke covers Github and the source control workflow.
November 13, 2017
Programming Project 4: Animated Set
November 13, 2017
November 13, 2017
Paul Hegarty continues his coverage of Animation.
November 13, 2017
November 13, 2017
Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
November 13, 2017
Programming Project 3: Graphical Set
November 13, 2017
Lecture 6 Slides
November 13, 2017
Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
November 13, 2017
Reading 3: Finishing Off Swift
November 13, 2017
Lecture 5 Slides
November 13, 2017
Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
November 13, 2017
Programming Project 2: Set
November 13, 2017
Lecture 4 Slides
November 13, 2017
Paul Hegarty continues his coverage of Swift.
November 13, 2017
Reading 2: Intro to Swift
November 13, 2017
Lecture 3 Slides
November 13, 2017
Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
November 13, 2017
Jason Riggs talks about debugging and shares Xcode tips and tricks.
November 13, 2017
Programming Project 1: Concentration
November 13, 2017
Lecture 2 Slides
November 13, 2017
Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
November 13, 2017
Reading 1: Intro to Swift
November 13, 2017
Lecture 1 Slides
November 13, 2017
Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
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