AppStories is a weekly exploration of the world of apps by MacStories' Federico Viticci and John Voorhees. Each week, they discuss the best new apps, the impact of apps on our culture, and cover the stories behind popular apps. Hosted by Federico Viticci and John Voorhees.
This week, Federico and John are in San Jose attending WWDC where Federico sat down with Craig Federighi, Apple’s Senior Vice President of Software Engineering to talk about Apple’s new developer tools like Catalyst and SwiftUI, as well as iPadOS.
This week, Federico and John talk about one of their favorite new iOS apps: Timery, a client app for Toggl’s time tracking service. They also preview Dialog, a new seasonal podcast from MacStories featuring weekly, in-depth conversations with special guests about the impact of technology on creativity, society, and culture, which debuts on May 28th.
This week, Federico and John discuss the process of creating Federico’s story, Beyond the Tablet: Seven Years of iPad as My Main Computer and some of the topics from the story; later, they are joined by Brian King who worked with Federico on the introductory animation and 3D-rendered images throughout the story.
107 – Interview: Ten Years of MacStories with Federico Viticci
This week, to mark MacStories’ 10th anniversary, John interviews Federico about how MacStories got started, what led to the MacStories that readers know today, and what’s in store for the site and other MacStories properties in the future.
This week, Federico and John take a close look at the apps and services announced by Apple at its March 25th services event at the Steve Jobs Theater in Cupertino including the TV app, News, Apple Arcade, and Apple Card.
95 – Interview: Directing Animated Feature Films Using an iPad Pro with Yarrow Cheney
This week, Federico and John interview Yarrow Cheney, whose animated feature film credits include directing The Grinch and The Secret Life of Pets and production design for the Despicable Me movies and The Lorax, about the role the iPad plays in his filmmaking process.
This week, Federico and John talk about the new iPad Pros announced at the event held by Apple in Brooklyn, New York, the apps announced onstage and that Federico tried in the hands-on area, Apple’s dubious comparison of the iPad GPU to the Xbox One S, and the first-party apps they expected but didn’t see.
Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.
65 – An Interview with Marco Arment and David Smith
Federico and John interview Marco Arment, the creator or Instapaper and Overcast and David Smith who has many apps including health and fitness apps such as Pedometer++, Workouts++, Activity++, and Sleep++ about building sustainable businesses over the past decade of the App Store.
Federico and John go in-depth on two recently-updated apps. In this installment of Pick 2, Federico covers Spark 2, which has added app integrations into the iOS version and team collaboration to the iOS and Mac versions while John covers 1Password 7 for the Mac, a significant redesign that expands the functionality and flexibility of features like Watchtower and Vaults.
Federico and John talk about managing time spent on smartphones, including what manufacturers like Apple and Google are doing to address the issue, what users can do, and how they deal with being on their iPhones too much.
Federico and John pick two apps they use regularly to discuss. In this installment of Pick 2, John covers GoodNotes and how he uses it for planning and editing, and Federico explains how he and the MacStories team use Working Copy to collaborate on articles.
46 – App Culture: Health, Fitness, and Quantified Self Apps
Federico and John look back at where health, fitness, and quantified self apps have been, where they’re going, and how hardware and software advancements are changing the way we track and gain insights about our health and fitness.
45 – An Interview with Harry Nesbitt and Ryan Cash About Alto’s Odyssey
Federico and John interview two members of Team Alto, Harry Nesbitt and Ryan Cash, about Alto’s Adventure, the challenges they faced in following it up with Alto’s Odyssey, the creative process of making games, and the mobile game industry.
The RSS sync service and reader app landscape makes it difficult to find the perfect combination of features for the way you read the news. Federico and John sift through the many options and highlight what they look for in modern iOS and Mac RSS clients.
Nearly five months into iOS 11, Federico and John take a look at how iOS 11 has changed not only the way they work, but also how it has impacted their use of lifestyle, health and fitness, media consumption, and other types of apps.
35 – An Interview with Christian Selig, Creator of Reddit Client Apollo
Federico and John interview Christian Selig, the creator of the popular iOS Reddit client Apollo about the development and design of the app, incorporating Redditors’ feedback, the complexities inherent in building a Reddit app, and working in Swift.
Federico and John pick two apps they’ve been experimenting with recently and discuss how it’s going so far. In this installment of Pick 2, John covers macOS image editor Pixelmator Pro, which was released last week, and Federico explains how he’s integrated Things 3 for iOS into recent projects.
With Federico’s trip to the United States for the Release Notes conference just around the corner, he and John talk about the travel apps they use, from planning a trip, to getting around an unfamiliar city.
Federico and John give an update on the iOS 11 review and anniversary activities at MacStories and Club MacStories then talk about some of their favorite new apps and updates that show off the new capabilities of iOS 11.
Federico and John lift the curtain on some of the special events at MacStories and Club MacStories surrounding the release of iOS 11, discuss the removal of the App Store from iTunes on macOS, and dive into the apps Federico used to plan, research, write, and produce his iOS 11 review.
Federico and John discuss what’s left now that Federico is finished writing the text of his iOS 11 review, preview some of the upcoming coverage on MacStories and the upcoming second anniversary of Club MacStories, and consider the importance of little human touches that make apps by indie developers a delight to use.
20 – Ulysses’ Switch to Subscriptions and Apple’s to 64-Bit Apps
Federico and John revisit subscription pricing models in the wake of Ulysses’ switch to subscriptions and discuss what Apple’s transition from 32-bit to 64-bit apps means for the App Store and consumers.
19 – Interview: Running an App Development Studio with Dermot Daly
Federico and John interview Dermot Daly, founder of Tapadoo, a Dublin-based app development studio, about how he got started in mobile development, the Tapadoo origin story, what it’s like to develop apps in the regulated medical field, the challenges of working for clients and that iOS developers face today, and more.
Federico and John look at shelf and clipboard apps on macOS and iOS, consider how third-party shelf apps are likely to work under iOS 11, and discuss the advantages of Apple adding a shelf feature to iOS.
Federico and John dive into the new Files app that’s coming to iOS 11 in the fall and discuss the history of file management on iOS, the shift in approach taken by the Files app, and how it works.
Federico and John pick two apps and discuss how and why they use them for their work. For the first installment of Pick 2, Federico covers Ulysses and how he’s used it over the past year and for the iOS 11 review he is currently writing and John explains how he uses FullContact to keep in touch with developers and sponsors of MacStories and AppStories.
13 – Interview: Rehearsal Pro with David H. Lawrence XVII
Federico and John speak to actor David H. Lawrence XVII about his app Rehearsal Pro, which helps actors rehearse for parts, how understanding his audience has helped the app find a large following among professional actors, and how some of its more famous users have become its best marketing.
Ten years after Scott Forstall suggested web apps as a ‘sweet solution’ for would-be iPhone developers, Federico and John look at the state of non-native apps, the trade-offs inherent to them, and discuss examples of non-native apps they like, and a few they don’t.
Apple announced a redesigned App Store for iOS 11 at WWDC. Federico and John take a look at the upcoming changes, the challenges Apple will face producing original content about apps, and consider what it will mean for users and developers.
Federico and John interview Adriaan de Jongh, the co-creator of the hit iOS and PC game Hidden Folks about the creation and design of the game, its unique sound design, gaming on mobile, and an exclusive look at what’s next for Hidden Folks.
6 – Interview: The Making of the CARROT Apps with Brian Mueller
Federico and John interview Brian Mueller, the creator of the CARROT series of apps, about how he got started, the origins of CARROT, a corgi with a top hat and monocle, and his new CARROT game, Artificial Superintelligence.
4 – Interview: App Discovery and the iTunes Affiliate Program with AfterPad’s Kevin MacLeod
Federico and John talk about the iTunes Affiliate Program and its importance for app discovery and independent curation with Kevin MacLeod of AfterPad. The episode was recorded before Apple’s clarification of changes to the program.